Digital Product Designer | Graphic Designer| UX & UI design for mobile applications & other digital products

Gregory Allan Logo

gregory allan

product designer | creative director

who

Born in Africa, I developed an obsession for drawing at a young age, to the point that my pyjamas were covered in marker stains. As I got older I became aware that through creating something, I could invoke a change in people. I've dabbled in producing experimental music, printed t-shirts on my kitchen table, painted and photographed random things all with the objective to change how people feel.

why

Design is the organisation and augmentation of communication with a customer or user. What excites me about it is the way it constantly changes and evolves due to it's hybridization of art, technology and psychology. I enjoy crafting beautiful work, but the best part is putting myself into the shoes of the audience to develop strategic messaging that is convincing and of relevance.

how

I have had extensive experience with the full adobe suite which I have employed to design for print, broadcast, cinema and web, across entertainment, fashion and corporate finance. I take great pleasure analyzing data to understand user behavior to develop a U.X. strategy, that benefits both the user and business.

skillset

In 20 years as a designer, working in both in an agency and in-house environments, I have amassed quite a large set of practical design skills. From print to web to broadcast and even writing the odd bit of music, I can use pretty much every bit of Adobe software there is. I have an excellent understanding of typography, visual hierarchy and gestalt theory in composition. These combined with an understanding of user experience and the relationship between a brand and it’s clientele allows me to see the big picture when it comes to delivering communications through all media channels. On top of all of this I’m not averse to doing a bit of coding and not at all afraid to roll up my sleeves and get my hands dirty.

figma prototyping software
blender 3d software

coniq case study

Upon starting my role as senior product designer at Coniq I was tasked with redesigning the mobile app from scratch. Previously apps were created more less bespoke for clients and the business desired to move to using a SaaS approach.

coniq case study

This case study details the redesign of Coniq's Loyalty and Customer engagement, undertaken to improve user experience and encourage client self-sufficiency.

In 2014 I was handed the initial brand guidelines for the Betway brand and briefed with turning it into a working brand system and implementing it into a marketing campaign methodology  and the Betway product itself.

process

Typically my process for projects kicks off with a meeting with the stakeholder to define base parameters and objectives of the project. Where possible I will have the relevant designers & copy writers accompany me to the meeting, as this helps them build a rapport with the stake holders and gives them a sense of ownership. The meeting I will define the following for the brief 1: Who is it for: Identify Target audience, 2: What is on offer: What does the audience have to gain from the campaign, 3: Why are we offering this, what is our objective as a business.

  • I will then collate the preliminary research a brief as well as a list of all the assets, the contexts the creative will be expected to perform setting milestones for presentation of rough concepts,  semi-complete work, complete work before final rollout
  • I will task the design & copy teams to research what the audience is currently identifying with, are there any trends or memes on social that resonate with the audience & that we could potentially use a vehicle for our campaign, identifying language,  imagery, typography & colour palette they would be drawn to.  I will also ask them to collect examples of competitors
  • Using the research in the previous steps in a brain storming session to generate 3 narrative concepts, we would  flesh out rough copy, scamps, mood boards & storyboards.
  • These are then presented to the stakeholder for them to select the one they think has the most potential.
  • The selected creative is then worked up to a semi-finished state using assets from 2 or 3 different channels to illustrate campaign consistency
  • This is then presented  to access if we need to do any further fine tuning. I’ve never really had more than two rounds of changes, and usually this is down to things like offers and translations changing etc.
  • Once the stake holder is happy the master artwork is finessed and then all the assets for the various channels are created

How much time I spend on a campaign is down to the expected ROI which I define by lifespan, the campaign the audience size and the audience value.

Branding

Bespoke identity solutions and design systems tailored to meet your requirements. Market research, sketching, grids, concept development, material usage, asset creation, execution, brand guidelines.

Graphic Design

Creating engaging layout compositions of image, colour and typography for large format, exhibition and printed collateral. Print processes and material knowledge. Quality production finishing

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Digital Design

Responsive web design, prototyping, wireframes, animation for out of home and web banners, E-mail templates, digital asset creation and development. Digital art direction.

Typography

Experimentation, typesetting, crafted lock-ups for advertising campaigns. Developing type treatments that compliment artwork for effective message delivery.

Advertising & Social Media

Developing engaging visual narratives to run across multiple touch points through, posters, out of home, web-banners, POS, social media and landing pages.

Motion Graphics

Motion tracking, kinetic type 3D CGI, for social, Youtube, twitch and broadcast.

Get in touch.

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